Counter-Strike
Thursday, December 20th, 2007
Counter-Strike (commonly abbreviated to CS) is a tactical first-person shooter video game which originated from a Half-Life modification by Minh “Gooseman” Le and Jess “Cliffe” Cliffe. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology and Counter-Strike on Xbox.
Counter-Strike pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force. The latest incarnation of the game, Counter-Strike: Source, is based on the Source engine developed for Half-Life 2.
The game has both individual and multiplayer options. Bots can be added into the game. The online-multiplayer option is activated via Steam.
“Counter-Strike” was developed first as a Half-Life modification. Therefore named “Half-Life: Counter-Strike.” The original version was a 3rd-party Half-Life modification, but since then it has grown into a commercial mod and later advertised as separate game in itself. It is sometimes mistaken that Counter-Strike has no relation to Half-Life now that it is in a more commercial form and no longer referred to as “Half-Life: Counter-Strike” but “Counter-Strike.” “Counter-Strike” is still using and running off of the Half-Life game engine and is based off of its unchanged structure. The kernel of the engine maintains the same throughout all of the current commercial Half-Life modifications. (Day of Defeat, Team Fortress Classic (not to be confused with original teamfortress running on Quake1, which half-life itself is based on), et cetera)


